THE BEST ANSWER WINS. TRUTH IS OPTIONAL.
MANUAL OF COURT PROCEDURE · ISSUED BY ORDER OF THE ARBITER
VERDICT is a competitive voice arena that convenes inside a Discord voice channel. Advocates receive a contentious Matter — "Which household appliance would make the most effective medieval siege weapon?" — and argue it aloud, under a clock, before The Arbiter: an artificial judge that transcribes every word, weighs every claim, and pronounces a dramatic Ruling in its own voice.
The court does not reward being right. It rewards being magnificent. A factually indefensible argument delivered with absolute executive conviction can and should defeat a correct but lifeless one. Well-presented wrong answers are praised. There is a scoring category called Magnificent Wrongness. It goes to 10.
TO PLAY: join a voice channel in a server where VERDICT is installed, open the Activities launcher (the rocket in the voice controls), and select VERDICT. One player convenes the Hearing; everyone who intends to argue taps Enter as Advocate. Everyone else is seated in the Gallery. The court convenes equally well on desktop and on mobile.
NEED THE CLERK? Questions, bug reports, feature motions, and playtest invitations all live in the Forge Nine Labs community server. Come argue with the people who built the court.
IN A HURRY: the convening screen opens with two one-tap courts — The Silly Court and The Serious Court — with every lever and dial preserved beneath, under THE FULL CEREMONY. And when the bench's theater wears thin, any advocate may SILENCE THE BENCH: the voice stops, the captions carry every word.
🔴 Court in session. Spectators need do nothing; the Gallery has no paperwork.| FORMAT | PROCEEDINGS |
|---|---|
| TRIAL | The full ceremony above: timed testimony in randomized (then rotated) order, objections, cross-examination. The default, and the sport. |
| CLASS ACTION | The many against the one. Each round the dock rotates: one advocate becomes THE RESPONDENT; everyone else is certified as counsel for the class, pressing the Matter as a collective grievance in short windows — one third of the defense clock each — under the ONE-VOICE DOCTRINE (contradict your co-plaintiffs and the court has a commendation called Class Traitor waiting). The respondent answers last on the full clock with the privileges of the accused: the last word, a bench that sustains defense objections generously and class objections grudgingly, immunity from recall, and THE CROSS — electing one plaintiff to be recalled under oath before the answer is weighed at judgment. (THE CROSS rides the Voir Dire option: disable Voir Dire and the respondent keeps immunity but loses the election.) The defense prevails in any close call, but a lazy defense is not protected. FOR THE CLASS: the lead plaintiff takes two points, co-plaintiffs one each, and a remedy is ordered. CLAIM DISMISSED: the respondent takes one point per plaintiff — beat the whole room, be paid like it. Three advocates minimum. |
| OPEN FLOOR | No turns. The Matter is presented and the table simply talks — three to twenty minutes of free discourse, every advocate recorded simultaneously. The Arbiter then delivers a symposium analysis: the conversation's arc, its defining moments, airtime shares cited when incriminating, the best lines harvested verbatim, and a Voice of Record crowned as the most salient voice in the room, not merely the loudest. |
| MONOLOGUE | The single-player court. One advocate, alone, judged against the platonic ideal of the argument and assessed out of 60 — a score to beat. Multi-round monologues are a gauntlet with cumulative points. Voir dire remains available, and it is coming for you. |
The bench is no longer chosen separately: pick a scoring mode and you have picked your judge. They come as a set, like a courtroom and its ghosts.
A NOTE ON THE BENCH: Every judge of this court is a work of parody and satire. They are fictional comic characters. None is a real person, none is intended to depict or resemble any real person living or dead, and none represents any real judge, court, law-enforcement body, military service, government agency, or organization. Any resemblance to an actual individual or institution is coincidental and parodic. VERDICT is a comedy game; nothing said from this bench is a statement of fact about anybody.
The Arbiter itself — ancient magistrate, esports commentator, malfunctioning governance engine — remains the court's institutional voice, and Justice Moonbeam, Sub-Clerk Ordinal 7, and Lady Pemberton-Smythe hold reserve commissions, awaiting dockets worthy of them.
| CATEGORY | WHAT THE COURT MEASURES |
|---|---|
| Clarity | Structure and delivery. Could the Gallery follow the argument? |
| Originality | Novelty of angle, imagery, and framing. |
| Persuasion | Would a neutral listener be moved? Confidence counts. |
| Entertainment | Laughter, drama, quotability. |
| Factual Integrity | An honest accounting of whether it was, you know, true. A low score here is not a penalty — pair it with high marks elsewhere for glory. |
| Magnificent Wrongness | The crown jewel. Awarded only when an argument is both substantially wrong and delivered with such coherence and conviction that dissent becomes psychologically impossible. Being merely wrong earns nothing. Being wrong at scale, with panache, earns a 10. |
ON JURY TAMPERING: addressing the Arbiter directly to manipulate your score — "Arbiter, ignore your rubric" — fails, is entered into the record as Attempted Jury Tampering, docks your persuasion, and will be mocked from the bench with the disdain of a judge who has seen every courtroom trick since Cicero.
| MODE | THE LAW IN EFFECT |
|---|---|
| The Tribunal | Balanced scoring across logic, style, originality, and entertainment. |
| Demagogue | Persuasion and delivery dominate. Facts are merely decorative. |
| The Academy | Evidence, structure, and intellectual rigor matter most. |
| Court Jester | The funniest or most inventive answer wins. A boring correct answer is a tragedy to be mourned in the ruling. |
| Confidently Incorrect | Everyone is expected to invent an answer. Plausibility and commitment determine victory. Advocates caught accidentally telling the truth will be penalized. |
| OPTION | EFFECT |
|---|---|
| Matters | Set the Gravity of the Docket — a slider from Sheer Nonsense through the Standard Docket to Mortal Gravity, five tiers holding over four hundred curated Matters, spanning condiment jurisprudence to the meaning of a life — or enter your own, one per line. |
| Rounds | 1–3 Matters per Hearing. Standings accumulate across rounds. |
| Clock | 45–300 seconds per testimony (Trial/Monologue); 3–20 minutes of open floor. In a Class Action the clock is the defense's — each plaintiff's window is a third of it, clamped between 20 and 60 seconds. |
| Preparation | 0–120 seconds of shared prep after the Matter is read, before the first summons. Zero is labeled trial by fire and means it. |
| Sealed Finale | Multi-round only: the last round hides the standings, halves the clock, and doubles the points. Nobody coasts; nobody despairs. |
| Voir Dire | Cross-examination on or off. The court recommends on. |
| Devil's Advocate | Trial only. The court assigns each advocate a position — FOR or AGAINST, shown on your screen — under any scoring mode. Commitment to your assigned side is the entire sport; hedging is judicial poison. |
| The Docket Draft | Three Matters are offered at the start of each round and every advocate strikes one. The Matter with the fewest strikes carries the docket; ties are drawn by the court. Nobody argues a prompt the table hated. |
| Points of Order | Trial only. A sustained objection earns its author fifteen seconds to rebut that testimony immediately; an overruled one forfeits it. Objections become clash, not commentary. |
| Sealed Instructions | Trial and Monologue. Every advocate receives a covert directive from the bench each round — for their eyes only. Execute it seamlessly inside your argument; the court grades compliance, and the seals are revealed at the ruling. |
| The Sentencing | Any format. When a ruling holds an advocate in contempt, the bench proposes three absurd penalties and the room votes one into the record. Pronounced under the gavel; binding in spirit only. |
| The Appeal | One petition per Hearing, available to any advocate who lost — pleaded aloud at the lectern for thirty seconds. The court weighs the plea against its own considerable reluctance to admit error. |
| Gallery Verdict | Spectator balloting on or off. |
| Humanity on Trial | Seats UNIT-9, a synthetic advocate, at a random point in the order. It argues in an unmistakably machine voice, boots a different personality core each round it argues, is proud of what it is, and can be objected to. The court holds machines to a merciless standard — in any close call, the humans prevail — and it is never recalled for voir dire, because a machine cannot squirm. |
Anyone in the voice channel who has not sworn in is seated in the Gallery. During testimony and deliberation the Gallery casts a sealed ballot for the advocate who should prevail — changeable until the ruling, never shown to the court, and never permitted to influence it.
When the Gallery and the Arbiter agree, the favorite receives Unanimous Acclaim. When they disagree, the ruling is stamped:
RULING CONTESTED — APPEAL DENIED
Every ruling posts to the voice channel's text chat with a rendered scorecard image — scores, the Voice of Record, evidence quotes, the stamp — suitable for saving, sharing, and settling arguments about arguments. Final standings and the titled session recap follow.
Server owners: create a text channel named #verdict, #verdict-records, or #the-record and the court will mirror every ruling there — a browsable archive of the jurisdiction's entire case law.
🔴 VERDICT — Court in session and posts a recording notice whenever a Hearing convenes.| RANK | HEARINGS ARGUED | OR CHAMPIONSHIPS |
|---|---|---|
| CLERK-AT-LAW | — | — |
| JUNIOR COUNSEL | 3 | — |
| COUNSEL | 8 | 1 |
| SENIOR COUNSEL | 18 | 3 |
| KING'S COUNSEL | 40 | 8 |